Package nl.colorize.multimedialib.renderer
package nl.colorize.multimedialib.renderer
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ClassDescriptionDefines how the application graphics should be displayed.Configures the renderer's display mode, which consists of both the canvas resolution and the targeted framerate.Used when the renderer encounters an error.Reference to a resource file that is part of the application using a relative path.Tracks performance statistics for each frame, then reports on average performance behavior over time using a sliding window.Interface for programmatically create 3D polygon models.Indicates whether the renderer is capable of displaying 2D or 3D graphics.Used to poll the status of the platform's input devices.Enumerates the keys on a conventional keyboard.Indicates an error has occured when loading or processing media, such as images or audio.Loads media files such as images or audio in a format that can later be used by the renderer.Interface for the platform-specific mechanism for network access.Access to a currently active peer-to-peer connection, which can be obtained from
Network
.Represents a pointer device, which can be a mouse, a trackpad, or touch controls, depending on the current platform and device.The renderer acts as the entry point from the application to the underlying platform, managing the animation loop, graphics, audio, and input.Indicates an error that has caused the renderer to terminate the animation loop.Helper class that can be used to create and initializeRenderer
instances.Determines how theCanvas
should be scaled and zoomed when viewed on devices with different screen sizes, resolutions, and aspect ratios.Loads a sprite atlas based on the libGDX.atlas
file format.Thrown when attempting to perform an operation which is not supported by the renderer's graphics mode.Window options that are used by the renderer when starting applications on desktop platforms.